Itte Dojo
一手道場

How to read the endgame

With about 10–16 empties left, the number of moves is small enough to read to the end. In the endgame, reading decides more than principles.

Steps

  1. Count the empties: in total and per region (parity).
  2. Check the corners: which moves give a corner (corners, X- and C-squares).
  3. Find the best reply: after your move, what is your opponent's strongest answer?
  4. Read to the end: narrow down to 2–3 candidates and compare the final disc counts.

Common mistakes

How to practice

Every endgame puzzle is solved to the end and has exactly one best move. A wrong move shows its final margin and why it loses. In games, the dojo grades endgame moves with the exact final margin when it can read them to the end in time.

Endgame puzzles on this theme

Play the dojo and get every move graded →

Reversi strategy